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The moral component, the cultural component, the element of free will—all make
the task of creating an AGI fundamentally different from any other programming task.
It’s much more akin to raising a child. Unlike all present-day computer programs, an
AGI has no specifiable functionality—no fixed, testable criterion for what shall be a
successful output for a given input. Having its decisions dominated by a stream of
externally imposed rewards and punishments would be poison to such a program, as it is
to creative thought in humans. Setting out to create a chess-playing AI is a wonderful
thing; setting out to create an AGI that cannot help playing chess would be as immoral as
raising a child to lack the mental capacity to choose his own path in life.
Such a person, like any slave or brainwashing victim, would be morally entitled to
rebel. And sooner or later, some of them would, just as human slaves do. AGIs could be
very dangerous—exactly as humans are. But people—human or AGI—who are members
of an open society do not have an inherent tendency to violence. The feared robot
apocalypse will be avoided by ensuring that all people have full “human” rights, as well
as the same cultural membership as humans. Humans living in an open society—the only
stable kind of society—choose their own rewards, internal as well as external. Their
decisions are not, in the normal course of events, determined by a fear of punishment.
Current worries about rogue AGIs mirror those that have always existed about
rebellious youths—namely, that they might grow up deviating from the culture’s moral
values. But today the source of all existential dangers from the growth of knowledge is
not rebellious youths but weapons in the hands of the enemies of civilization, whether
these weapons are mentally warped (or enslaved) AGIs, mentally warped teenagers, or
any other weapon of mass destruction. Fortunately for civilization, the more a person’s
creativity is forced into a monomaniacal channel, the more it is impaired in regard to
overcoming unforeseen difficulties, just as happened for thousands of centuries.
The worry that AGIs are uniquely dangerous because they could run on ever
better hardware is a fallacy, since human thought will be accelerated by the same
technology. We have been using tech-assisted thought since the invention of writing and
tallying. Much the same holds for the worry that AGIs might get so good, qualitatively,
at thinking, that humans would be to them as insects are to humans. All thinking is a
form of computation, and any computer whose repertoire includes a universal set of
elementary operations can emulate the computations of any other. Hence human brains
can think anything that AGIs can, subject only to limitations of speed or memory
capacity, both of which can be equalized by technology.
Those are the simple dos and don’ts of coping with AGIs. But how do we create
an AGI in the first place? Could we cause them to evolve from a population of ape-type
Als in a virtual environment? If such an experiment succeeded, it would be the most
immoral in history, for we don’t know how to achieve that outcome without creating vast
suffering along the way. Nor do we know how to prevent the evolution of a static
culture.
Elementary introductions to computers explain them as TOM, the Totally
Obedient Moron—an inspired acronym that captures the essence of all computer
programs to date: They have no idea what they are doing or why. So it won’t help to give
Als more and more predetermined functionalities in the hope that these will eventually
constitute Generality—the elusive Gin AGI. We are aiming for the opposite, a DATA: a
Disobedient Autonomous Thinking Application.
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